Gamication is a term that describes implementation of game mechanics and techniques in areas and industries outside the gaming world. Developers of gamification use the various game features to attract participants. Through gamification, one can be able to hold the attention of the participants. Since gamification utilizes the human nature of the need to be have fun, the phenomena has gained worldwide popularity.
A lot of businesses today, have started to capitalize on gamification. They are applying it into the workforce by adding points, working against odds and setting goals. There also those who are using gamification to transform the weaker social media links into powerful networks.
Over the past five decades, there has been major changes in the implementation of game mechanics and techniques. This is what eventually led to gamification. In the video game development process, the developers would come up with a variety of problems that require the player to find solutions. Over the time, new problems together with their solutions were being developed by the video developers. There has been very many games which have been developed through the process of the innovation such as the game of Super Mario and the battlefield.
One of the well known game developers is Jane McGonagall. According to this developer, humans can leverage on the various game mechanics and techniques to come up with solutions of the social challenges that are being faced by humans today. According to the video game expert, any game has to have four characteristics. The four elements that are required in coming up with a video game are a goal, clear rules, a feedback system, and voluntary participation These four characteristics can be applied a variety of challenges and are not exclusive to video games.
In the modern day workplace, the first three of these traits have been well mastered. A majority of organizations have an experience in setting goals, providing clear rules and also a good system for providing feedback. Voluntary participation has however proved to be a major challenge to a majority of people. Apart from some few individuals who do their work voluntarily, most of the people work because it is required of them to work and do not work voluntarily. When playing games they however do it voluntarily. The gamification concept in the workplace therefore requires a special emphasis on finding it how to align commitment to work and personal passion.
When Gamification has been used properly in the various workplaces, it has the potential to be a win-win situation. Employers are likely to benefit from increased loyalty, engagement and productivity. The working environment also becomes more fun to work.
Before an organization can venture into gaming, it is crucial to first think through the objectives and also the budget to be worked on.